Today the twittersphere has been driven to a bit of a furor over some of Jeff Croft’s recent twitterings. It appears that a colleaugue of his has recently been frustrated and even somewhat offended by a client.

Ever had a client take your design, “rework it” and send it back to you so you can do the rest of the site their way? How did you handle it? I don’t want to be someone’s pixel prostitute. If they want to push my pixels around, they can do it themselves, after I’m done. My job is to give them the best possible solution I can come up with. They don’t have to use it if they don’t want to. It’s work for hire. They hire us, we do our best, we give it to them. PERIOD. If they want to redesign it AFTER that, fine.

I can certainly feel the pain and only years of making mistakes has helped me find ways to avoid that sort of situation. It’s good to see that his design bud’s have his back but I do think we designers can get a bit snooty about these situations at times. Especially when it comes to our work.

Here is the response I left on Bryan Veloso’s blog, Avalon Star:

This reminds me a lot of the ‘93 interview with Steve Jobs discussing Paul Rand’s work. Steve asked Paul to provide them some option. Paul responded with:

No. I will solve your problem for you and you will pay me. And you don’t have to use the solution. If you want options, go talk to other people...you can use it or not, but you will pay me.

A great interview all around.

I also think Zeldman had some great points during his presentation on Selling Design at An Event Apart ‘07 in San Francisco. There is a certain amount of legwork that has to happen upfront before you can really engage with a client. You have to establish a certain amount of trust with the client and make sure that there are no unclear assumptions about the project.

Assuming you’ve done all this and a client still does what they did to Croft’s unfortunate colleage—after your through throwing your computer through the screen of course—you have to assess what it is that client is asking. We have to put aside our feelings and think about what the goal is that the client is trying to accomplish by sending you a grossly disfigured copy of your work.

Does he simply not understand or respect the process? Or is it something else? Are you not meeting some unknown criteria that the client hasn’t made apparent? Are they unhappy with something? Sometimes it really helps to go back to the basics and do a gutcheck.

I also think a lot of this is can be avoided if you walk a client through your work. The client obviously doesn’t know everything we designers implicitly understand. They don’t know why Garamond is the proper choice and Comic Sans is not. So whenever we send work to them we should always be sure to take the time to show them why we did what we did and how it is making them successful. Just because we’ve already signed a contract doesn’t mean we’re done selling.

Of course, sometimes the client is just the wrong client and you find out too late.  It’s unfortunate but obviously it happens more than we’d like. All we can do is hold our heads high, be the better man and exit stage left as swiftly as possible.

I hope everything turns out well. I truly feel the pain of a fellow designer’s frustration. We got your back.

Matt King Thu Apr 17 2008 at 02:33 pm

Also remember, design is a service industry. The customer is always right, except when they aren’t (which is probably most of the time). It’s a timeless problem that’s been around forever.

I hate to cave to client’s ideas, when I know their wrong. I trade off giving them a few little wins, which usually keeps them happy. Most of the time the things they ask for are trivial, which I’m more than happy to do. If you give an inch or two, when you say no to another thing that they ask for, they will more likely concede and go with what you want to do.

Just my 2 cents…

Michael Sigler Thu Apr 17 2008 at 02:35 pm

@Matt - It is definitely an artform that you can only learn through experience. I find that the more informed the client is, the better off the relationship will be. You don’t have to explain every pixel to them but if you can show them how your decisions are making them more successful then you will almost always succeed.

Of course we service-based professionals also need to realize that we aren’t always right.

chriskalani Thu Apr 17 2008 at 09:08 pm

I have had projects like that and when it doesn’t stop I ditch them.  To me designing something is much more about making something than it is about money.  So in my case the customer is not right in this situation.  If a job isn’t what I want it to be and it isn’t something I am proud of and enjoy then there is no point in doing it.  I have had times where I have refunded deposits and said screw it.

robin Thu Apr 24 2008 at 01:44 pm

Good article - I found this great piece
http://freelanceswitch.com/clients/12-breeds-of-client-and-how-to-work-with-them/

We’ve had a couple really difficult clients recently. I like to pride myself on being able to work with almost anyone...almost grin But sometimes, there is no pleasing, even when you know your work is good.

Michael Sigler Thu Apr 24 2008 at 01:57 pm

Good find Robin. I think I’ll have to keep that one around for my other design buds. smile

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My ugly mugI am Michael Sigler and this is my blog. I am a designer, artist, art director, writer, dungeon master and all around geek. I live in Portland, OR with my wife Joleine. During the day I work for the fine folks at Jive Software.

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